1.8 v6 is now live!
I've fallen into providing general updates for bugs found and issues reported once a week now that things have settled down. I'm hoping that the frequency of these updates decreases as more and more bugs are found.
Thank you all for sticking with the project! Here are the patch notes!
1.8 Fix Patch v6
- Fixed a segment where you were unable to teleport
- Adjusted a scene in the Earth Cavern
- Additional 'Quest Items' removed from New Game+ carry over
- You will now be able to use Warps and Teleports after talking to
the moogle in Full Moon Fountain as intended
- Moogle in Castle Z should no longer cause crash when changing Jobs
- You will now be able to use Warps and Teleports after finishing
certain story segments in 1.8
- Variable for Flame Ring now checked upon entering Justi's Furniture for
a certain quest
- Dynamis consumable items now apply a 'State' instead of a 'Buff'
- Dynamis Valdeunia now has a way to exit the final area without
defeating the final boss
- Dangruf Wadi jump point fixed
- Stoneskin II now triggers shared cooldown as intended
- Blink II now triggers shared cooldown as intended
- Stoneskin II and Blink II adjusted
- Child Globe AI adjusted
- Status Immunities adjusted for certain bosses
- Vendetta adjusted
- Mining Points updated in K. Tunnel and Earth Cavern
- Sky gods will now perform Limit Break as intended
- Maat will now perform Limit Break as intended
- Hydra adjusted
- You will now be able to teleport after beating the game as intended
- Moogles in Neptune's Spire adjusted
- Messages post credites adjusted
- JP no longer carries over into New Game+
- Accuracy increased for certain enemies
- Berserk and Sharpshot PUP skill adjusted
- Stoneskin adjusted
- Brazen Rush description adjusted
- Additional dialogue added before entering Celestial Nexus
- Demon Wall adjusted
- Crushing Doom State will no longer be removed on death
- Descriptions for certain Relics adjusted
- Collisions fixed in The Boyahada Tree
- Child Globes will now be defeated once Mother Globe is defeated
- Adds in final fight will now be defeated when the main boss is defeated
- Pre final fight encounter adjusted
- Final fight adjusted
- Sky gods fights adjusted
- Certain unused database armor removed
- Certain boss battleback adjusted
- Events adjusted in "Diamond in the Rough" quest
- Unique music added to Headstone encounters
- Music adjusted in certain encounters
Files
Get Final Fantasy XI Braver
Final Fantasy XI Braver
An 80-100 hour retro-styled offline single player story driven RPG set in Vana'diel
Status | Released |
Author | mithrandir133 |
Genre | Role Playing, Adventure |
Tags | Fangame, Fantasy, ffxi, final-fantasy, job-system, RPG Maker, Top-Down, Turn-based Strategy |
Languages | English |
Accessibility | Configurable controls |
More posts
- Hotfix #13 days ago
- Version 1.993 days ago
- Version 1.9.5 is live!Aug 23, 2024
- Version 1.9 is live!Apr 06, 2024
- Full Release v5Aug 26, 2023
- v4 is live!Aug 20, 2023
- Braver 1.8 v2 is available with general fixes!Aug 18, 2023
- Major Bug FoundAug 17, 2023
- Braver Version 1.8 Full Release is live!Aug 17, 2023
Leave a comment
Log in with itch.io to leave a comment.