Version 1.9.5 is live!
A new game is recommended for this build, however it is not required. Enjoy! :D
1.9.5 update
--World Building--
- Achievements have been added to the game
- You may now choose the names of your Heroes at the start of the game
- Pso'Xja area added
- Campsite added to North Gustaberg
- Dangruf Wadi Zone Effect adjusted
- Chest added to Garlaige Citadel
- NPC added to Mhaura that sells Music Tracks for the Jukebox
- Jukebox added to Main Menu and Jukebox in Archduke Palace changed
to Disc Registry
- Alexander and Seriah now have profile entries
- New item added to Coffer Chest in Monastic Cavern
- Chocobo Porter added to Selbina and Mhaura
- Namingway added to Marble Bridge Eatery in Upper Jeuno
- Anvilix Sootwrists Added to Bastok Mines
- Starting gil adjusted
--Visual Updates--
- NM, Story and Relic weapons now have improved visuals in combat
- New main menu visuals added
- Animation now plays when HP shields are broken through
- Moogle graphic updated in Neptune's Spire lv2
- Moogle Graphic updated in Dragon Cave
- Menus adjusted and updated
- Colors in menus adjusted
- Battle UI adjusted
- New Lighthouse visual added to South Gustaberg
- HP changes color in menu based on %
- Turn Order Icons size increased
- Full Screen option added to options menu
- Job Icons updated
- Face sets added for Character parents and Altana
- Automaton sprite removed from Neptune's Spire and replaced
with a new sprite
- Overworld sprites updated in Zeruhn Mines area
- Overworld sprites updated in the Gustaberg areas
- Overworld sprites updated in Windurst
- Overworld sprites updated in Earth Cavern
- Overworld sprites updated in Yuhtunga and Yhoator Jungle
- Overworld sprites updated in Yuhtunga and Davoi
- Overworld sprites updated in Sarutabaruta
- Overworld sprites updated in La Theine Plateau
- Overworld sprites updated in Tahrongi Canyon
- Overworld sprites updated in Jugner Forest
- Certain Icons adjusted
--Jobs/Skills--
- Character starting equipment changed
- Passive command removed from the Battle Menu
- Fast Blade no longer crashes the game
- Turn Delay skill descriptions updated
- MP pools adjusted for various classes
- Dancing Edge now Opens Skillchain Fusion
- Hard Slash now Opens Skillchain Impaction
- Elemental Mastery name changed to Elemental Harmony
and effects adjusted
- Flee+ duration increased
- Icon removed for Flee and Flee+ to ensure they do not
show in battle
- Knights of the Round adjusted
- "Spikes" effects adjusted
- Level Up Schema adjusted for various Jobs
- Counter functionality adjusted
- Certain skills for SMN, PUP and RDM will no longer show on level up
(Only takes effect on a new game)
- Job Journals will no longer be required to reach the appropriate
level upon acquiring a new job
(Only takes effect on a new game)
- Functionality added to "scan" type skills
- Job descriptions updated
{Bard}
- Soul Voice adjusted
{Beastmaster}
- TP gain and cost adjusted
- Beast Affinity renamed to Reward
- Reward now requires Pet Food
- Pet Food sold at various Field Vendors
- Pets have new turn order Icon
- Tandem Strike & Tandem Strike+ adjusted
- Message duration doubled on Poach
- Level Up Schema adjusted
{Black Mage}
- Elemental Seal adjusted
- Meteor adjusted
{Blue Mage}
- Headbutt cost changed from TP to MP
- Maelstrom damage adjusted
- Healing Breeze adjusted
- Cursed Sphere adjusted
- The ability to Forget Spells has been moved to Rhauban in Rabao
- Spell list has been sorted
- Additional Spells added
{Corsair}
- Coronach now Opens Darkness Skillchain
- Slug Shot now Closes Skillchain Distortion
- No Quarter skill added at Lv 75
{Dancer}
- Sword Dance now functions appropriately
- TP gain for Flourish skills adjusted
- Visual animation added to Trance Limit Break
- Dirty Dancing visual animation added and reduced to 3 star cost
- Drain Samba skills adjusted
{Dragoon}
- Elemental Weakness duration increased on Dragoon Breath abilities
- Wyvern has new turn order Icon
- Ancient Circle Merit added
- Spirit Link adjusted
- Spirit Link+ adjusted
- Impulse Drive adjusted
{Monk}
- Unarmed attack dmg formula adjusted
- Defiance Passive added
- Defiance+ Merit Passive added
- JSE Belts adjusted
- Chi Blast adjusted
- Impetus adjusted
- Lotus Stance added at Lv 20
{Ninja}
- True Dual Weild implemented for Ninja
- Class description updated
- Utsusemi spells can no longer stack
- Throw and Daken will no longer cause crashes
- Tonko spell gained at Lv 75
- Mijin Gakure adjusted
- Shadowborne reduced to 3 star cost
{Paladin}
- Cover skill moved from Merit and gained at lv 45
- Last Stand replaces Cover in Merit category
{Puppetmaster}
- Automaton Frames now have a Favorite Augment which can be bought at the
Automaton shop for 1 gil. This allows you to tag frames with a specific
color for reference to your Frame loadouts.
- Repair skill added to all Automaton heads
- Automaton Oil added to Automaton Workbench
- AF1 Set adjusted
{Ranger}
- Flame Arrow now Opens Skillchain Liquefaction
{Red Mage}
- Fast Cast Merit added
- INT and MND base values adjusted
- Gravity descriptions adjusted
- Gravity III cost adjusted
{Rune Knight}
- Self and 1 Ally skills now play appropriate animation on the user
- Runic Radiance II adjusted
- Osmose Blade II renamed to Osmotic Blade II
- Two Handed Strike renamed to Astral Sword and received new animation
{Samurai}
- Zeninage reduced to 3 star cost
{Summoner}
- Certain Summoner abilities are now Instants
- Damage formulas for Summoner abilities adjusted
- Fleet Wind now +20% AGI instead of 15%
- Camisado and Night Terror descriptions updated
- Nightmare adjusted
- Astral Flow adjusted
- Mana Cede reduced to 2 star cost
{Thief}
- MP cost adjusted for Feint and Bully
- Aura Steal gained at Lv 72
- Shroud and Hide animations adjusted
- Message duration doubled on Plunder
- Shroud and Hide now share a 1 turn CD when used
{Warrior}
- Level Up Schema adjusted
{White Mage}
- Level Up Schema adjusted
- MP Costs adjusted
- Reraise cooldown adjusted
- Martyr adjusted
- Heavenly Embrace reduced to 2 star cost
{Geomancer}
- Geomancer added
--Quests--
- Some changes to the quest log will not be visible on existing quests, only
when obtaining new quests
- Arrow icons added to Quest Log
- Every Mog Has Its Day added to Tele-Holla zone
- Prism Powder, Mixup added to Alchemist's Guild - Bastok Mines
- Earth, Air, Fire, Water, Heart added to Tele-Holla zone
- The Phantasmal Menace added to Pso'Xja
- Live To Tell The Tael added to Lower Windurst Waters post Shiva
- Quest Log cleaned up
- New dialogue option with Stiltzkin in Chapter 4 will now give you hints
for high level quests that have opened up around the world
- Job Boost items added as rewards for completing certain story segments
in Ch3 and Ch4
- Little Temple of Horrors quest now functions properly
- Reward for Some Compost a Day adjusted
- Forge added to Teleportation Menu
- If you have already unlocked the forge, speak with the blacksmith
again to open up teleportation to that area in the Teleportation Menu
- Messenger from Beyond quest turn in location updated
- New Shiny Thing price adjusted
- Sightseeing reward updated
- Some Compost a Day reward updated
- You must click on the door at Castle Zvahl before being able to leave the area
to progress chapter 2
--Inventory--
- Sealed chest in Davoi contents adjusted
- Wingedge can now be used by WAR instead of PLD
- Spharai now ignores elemental spikes effects
- Excalibur adjusted
- Aegis adjusted
- Mjollnir adjusted
- Kaumodaki adjusted
- Kenkonken adjusted
- Gungnir adjusted
- Kikoku adjusted
- Annihilator adjusted
- Mandau adjusted
- Ridill adjusted
- Acid Claws adjusted
- Warrior's Gauze now gives "First Aid" as intended
- Dark Matter text color updated
- Warrior's Mask stats updated to match description
- Field Tunica adjusted
- Descriptions for Rusted Armor adjusted
- SAM added to Leaping Boots and Steam Gauntlet
- Fujin Eyepatch can now be modified
- Hunter's Belt adjusted
- Gallant Belt adjusted
- Sand Runners adjusted
- Desert Boots adjusted
- Shaman's Belt can now be used by DRK
- Carbuncle Mitts now gives appropriate MP regen
- Levistone adjusted
- Arete del Sol adjusted
- Mimicry Cane adjusted
- Defending Ring adjusted
- Arcana Breaker adjusted
- Iron Musketeer Medal adjusted
- Namas Arrow adjusted and new Icon
- Disciple Ring adjusted
- Star Necklace adjusted
- Peacock Charm adjusted
- Terranigma adjusted
- Frog Wand adjusted
- Jujitsu Gi adjusted
- Ochiudo's Kote adjusted
- Thief Glove adjusted
- Entrancing Ribbon renamed to Saruta Waterskin and new Icon given
- Uggalepih Necklace renamed to Merman's Pendant and new Icon given
- Hunter's Socks adjusted
- Rainbow Prism relic mod adjusted
- Jell Hammer adjusted
- Fradubio's Wedding Band description adjusted
- Curaga Earring description updated
- Eis's Rune name changed to Eis' Rune
- Blood Ring adjusted
- Blacjack Icon adjusted
- Dagger renamed to Onion Dagger
- Claustum adjusted
- Noble's Tunic adjusted
- Drum Magazine I duplicate Item renamed to Barrier Module I
- Maho Tools text color changed to Purple
- Skillful Earring now sells for 1 Quest Token
- Attohwa Mandible adjusted
- Cloth Elemental Amp Mods Lv1 and Lv2 adjusted
- Crystal War Codex adjusted
- Strider adjusted
- Abyss Burgeonet adjusted
- Rune Stuff adjusted
- Phoenix Down price adjusted
- Gate Crystal is no longer a usable Item
- Astral Earring adjusted
- Maat's Cap description updated
- Valor Coronet adjusted
- Cleric's Briault adjusted
- All Axes adjusted
- Bravura adjusted
- Descriptions adjusted for various Items
- Certain crafted belts adjusted
- Certain Passives have been renamed
- Additional like-state resists have been added to certain state resist passives
and like-equipment
- Cerulean Pendant rarity color changed
- Icarus Wings can now be used outside of combat
- Rabbit Charm adjusted
- Gelong Staff adjusted
- Ridill adjusted
- Master Earring adjutsed
Icons adjusted for
- Goobue Hummus
- Tomato Medley
- Purple Tentacle
- Tantal Greens
- Rarab Tail
- Junk Items in Ghelsba Outpost
- Pile of Mixed Bones
--Crafting--
- Runecrafting now available at Blacksmith's Guild in Crafting Hall
- New Materials added to Blacksmith's Guild in Crafting Hall
- Certain crafted pieces have random stat variance added
- Food Ingredient+ now sold at The Forge
- Crafting Ingredients found in the overworld now have a different
color sparkle
- Recipe for Staff Mods adjusted
- Ranged Health Mod Lv 2 suffix adjusted
- Tincture now sold at Alchemy shops
- New HQ Materials added to Oglesia's Forge
- Food items can now be used outside of battle
--Enemies--
- Certain encounters now have special transition effects
- Bestiary description entries added for every boss and NM
- Loot tables adjusted for most NMs
- Certain NMs have adjusted AI
- Avatar encounters adjusted
- Lava Bomb adjusted
- Oni Carcass adjusted
- Titan is now immune to damage when his heart is present
- Certain boss / NMs can now have "Infinity Core" stolen from them
- Agro enemies will now pursue at a greater range
- Agro Enemies in Konschtat Highlands, Pashhow Marshlands & Beadeaux
will now initiate an encounter when touching the player
- Cactrot Rapido now engages when the NM touches the player
- Cactrot Rapido will now temporarily disappear when you win / lose
- Dynamis Bastok drop rates adjusted
- Mini Bosses added to certain zone troops
- Fenrir and Neo Fenrir adjusted
- Hypnosis now bypasses Taunt
- Dynamis Jeuno boss troop position adjusted
- Ultimate Terror damage adjusted
- Bosses are now immune to Sap
- Surging Spirit no longer targets pets
- 'Strong Training Dummy' now uses appropriate stat block
- Frog Cheer no longer targets pets
- Frog status effect now has a visual animation while it is active
- Withdrawl effect now has a visual animation while it is active
- Level cap increased for certain enemies in Ch1
- Gil drop increased from HNMs
- Lord of Onzozo drop rates adjusted
- Esunaja no longer targets pets
- Shadowflare animation adjusted
- Pyrocoolant adjusted
- MP Drainkiss adjusted
- Sheep Shear typo fixed
- Overgrown Rose is now a 1 Skull HNM
- Loot added to...
Coo Keja the Unseen
Drooling Daisy
Bo'Who Warmonger
Sappy Sycamore
Spook
Zo'Khu Blackcloud
Ultros-Omega
Demonic Tiphia
Shen
Pirate Lord's Plunder
Overgrown Rose
- Cwn Cryff added to Eldieme Necropolis
- Morion Worm Swarm added to Korroloka Tunnel
- Notchnose Pointenclix added to Ordelle's Caves
- 1 Skull NM added to Toraimorai Canal
- 1 Skull NM added to Fei'Yin
--Misc--
- RAM and memory leak issues improved
- Agility calculations adjusted
- Round Counter added
- Optimize function added
- Turns will no longer be refunded after triggering in battle events
- Limit Break gain calculations adjusted
- Certain menu verbiage adjusted
- Shadows added to enemies
- Credits updated
- Collisions fixed
- Certain animations adjusted
- ??? Moogle will retain his floating text after inputing his code
- Visual indicators added to certain events in Horutoto Ruins
- Dialogue updated in various events
- Dialogue added to NPCs in Archduke Palace and Jeuno
- Visual markers added to Davoi to assist with navigation
- Hovering text added above BLU station
- Hovering text added above Ministries of Magic
- Additional Crystal Teleport dialogue removed
- You can no longer get a Game Over at the Training Dummy
- Sequencing post Warchief has been adjusted
- Sleep and Petrify force different actor motions
- Provoke is now working as intended
- You can now escape the training grounds
- Dynamis X music file included
- Dynamis consumables description updated
- Moogles in Neptune's Spire now retain their "cool form" after
completing a Challenge
- Automaton retains its sprite when in CS in Armory
- Hall of the Gods and Mog House (Ru'Lude) added to Teleportation menu
- Game Over screen updated
- "!" added to crumble wall in Chamber of the Oracle (Quicksand Caves)
- Dialogue box positioning adjusted during Manaclipper event
- Music changed at The Forge
- Fire in Mog House turned down
- Dialogue in Dahlia Tower will now be triggered when appropriate
- Castle Oztroja Level 4 name changed to Oztroja Summit
- Korroloka Tunnel choice dialoge adjusted
- Zone label added in Kazham > Yuhtunga Jungle
- The NO EXP state no longer removes upon death
- New graphics added for mini state
Files
Get Final Fantasy XI Braver
Final Fantasy XI Braver
An 80-100 hour retro-styled offline single player story driven RPG set in Vana'diel
Status | Released |
Author | mithrandir133 |
Genre | Role Playing, Adventure |
Tags | Fangame, Fantasy, ffxi, final-fantasy, job-system, RPG Maker, Top-Down, Turn-based Strategy |
Languages | English |
Accessibility | Configurable controls |
More posts
- Version 1.9 is live!Apr 06, 2024
- 1.8 v6 is now live!Sep 02, 2023
- Full Release v5Aug 26, 2023
- v4 is live!Aug 20, 2023
- Braver 1.8 v2 is available with general fixes!Aug 18, 2023
- Major Bug FoundAug 17, 2023
- Braver Version 1.8 Full Release is live!Aug 17, 2023
- Patch 1.7.5 is live!May 17, 2023
- Version 1.7 is live! Here are the patch notes!Apr 07, 2023
Leave a comment
Log in with itch.io to leave a comment.