Version 1.9 is live!


Here are the patch notes!

Patch 1.9

**Any gear changes requires you to acquire the piece again to obtain the

changes listed. This is due to how the game handles individual pieces

of equipment**

**Visuals**

- Visual improvements made to most classes

- Battle UI and font has been updated

- Community Challenge Mog visuals updated

- Teleportation, Synthesis amd Bestiary added to main menu

  - To access Outposts via Teleportation menu that you have already completed, 

    speak with the corresponding Outpost NPC

  - Outpost Warp items will still be available at this time

Jobs

- Flee / Flee+ Description updated

- Black Mage Fire skill now targets 1 enemy as intended

- Double Shot II adjusted

- Summon description updated to show relevant stat in the attribute section

  Ex: Carbuncle - Attribute: MND

- Surging Chakras description updated

- Cannonball damage attribute changed from VIT to MND

- Paralyze spell icon updated

- Familiar, Familiar+, Scold, and Praise duration increased

- Praise state icon changed

- Tandem Strike duration increased

- SMN Mind Bonus will now appear in the passive skill list

- BST STR Bonus will now appear in the passive skill list

- Hastega description updated

- Echo of Light's cost display is now set to Passive

- Runic Blade icon adjusted

- Karmic Reversal description updated

- Stinking Gas effect duration increased, cooldown added

- Samurai Accuracy+ (Merit) will no longer show until Merits have been unlocked

- Corsair's Roll II will now give appropriate JP bonus when used

- Spirit Jump renamed to Impulse Drive

- Unholy Sacrifice renamed to Guillotine and new animation added

- Execute renamed to Fell Cleave

- Sanctify renamed to Spirits Within and effect adjusted

- Ward of the Wood description updated

- Inherent class features adjusted

- BLM now has the Sorcery spell "Warp" at Lv30

- BLM now has the Sorcery spell "Tractor" at Lv44

- Hexastrike added to WHM Merits

- Ancile adjusted

- Adjusted poison related DoT formulas

- Revivra TP gain adjusted

- TP removed from Instant abilities

- Ninja "tool skills" adjusted

- Arcane Master Merit added to Black Mage

- Flee and Flee+ will now be hidden in battle

- Fencer renamed to Spellblade

- Spellblade adjusted

- Verparalyze & Versleep adjusted

- Frazzle adjusted

- Ultima Shot adjusted

- Rush cooldown adjusted

- Blood Rage and Brace now share a cooldown

- Climhazzard damage formula adjusted

- Weaponskills can now be used by Eldest Wand

- Forbidden Dance can no longer target self

- DNC TP costs adjusted

- Volley renamed to Air Volley

- NIN elemental wheel skills adjusted

- Magic Burst Expert adjusted

- Stoneskin and related skills MP cost adjusted

- Lightning Spirit cooldown increased

- Magic Shell adjusted

- Certain PUP attachments adjusted

Blue Mage

- Blue Magic forget station added to Neptune's Spire 2nd Floor

- Death Scissors no longer opens a Skillchain

- Azure Affinity merit added

- Tyrfing adjusted

- Pinecone Bomb adjusted

- Blastbomb adjusted

- Hydro Shot adjusted

- Mandibular Bite adjusted

- Geist Wall adjusted

- Battle Dance effect adjusted

- Carcharian Verve adjusted

- Memento Mori adjusted

- Bludgeon adjusted

- Hysteric Barrage adjusted

- Magic Fruit adjusted

- Wild Carrot adjusted

- Goblin Punch renamed to Ascendancy

- Ascendancy adjusted

- Radiant Breath can no longer open a Skillchain

- Plenilune Embrace removed from spell list

Quests

Auction House Quests begin after Palborough Mines and other story related quests

- Quest: Breaking Bad Loot has been added to Ru'Lude Gardens

- Quest: So Long To Ice and Fire has been added to Ru'Lude Gardens

- Quest: One More Piece has been added to Ru'Lude Gardens

- Quest: International Treasure has been added to Ru'Lude Gardens

- Quest: Dark Matter has been added to Ru'Lude Gardens

- NESSA - Quest return location updated in Quest Log

- Sky Runes now have different lyrics as intended

- Wade now has dialogue when you do not possess all of the Jug pets for the 

  Quest "Gotta Catch Em' All"

- Quest: Little Temple of Horrors added to Port Jeuno

- Quest: The Good Samaritan adjusted

- Additional dialogue and step added to "Dragonheart" quest

- Wyvern Egg now removed from inventory when completing "Dragonheart"

- Certain steps in Ch3 quest log adjusted 

Enemies

- Training Grounds added to Ducal Guard Office in Upper Jeuno

- Certain super bosses no longer appear when defeated

- All unead can now be damaged by healing abilities

- Mimic resistances adjusted and chance to drop Megalixir added

- 7 Deadly Sins fight sprite position adjusted

- Ahtu fight name changed and fight adjusted

- Final boss phase face graphic and encounter adjusted

- Cassie pop item drop rate increased from Hellish Weapon in Fei'Yin

- Drooling Daisy pop item drop rate increased from Ochu in Rolanberry Fields

- No'Bhu the Unyielding is no longer able to be Silenced

- Count Zaebos will now use Arcane Circle instead of Last Resort

- Lumber Jack adjusted

- Abilities adjusted for Gloop in Beadeaux underground

- Giant Sheep Meat drop rate adjusted from Broo in Beadeaux underground

- TNT in Bombast fight adjusted

- Bo'Who Warmonger now drops correct item

- Ultros-Omega move set adjusted

- Esunaja added to certain bosses in Ch2 and Ch3

- Elemental enemies now drop additional crystals

- Physical Resistances added to certain enemies

- Avatar and Neo-Avatars adjusted

- Yagudo Avatar damage adjusted

- Beast Kings adjusted

- Bombast adjusted

- Neo Ancalagon AI adjusted

- Sprites updated for Blackbeard, Silverhook, Bloodpool Vorax, 

  Chocoboleech, & Tumbling Truffle

- Save warning added before Phoenix

- Cactrot Rapido added to Western Altepa Desert after Ch3 completion

- Abilities added to "Weapon" type enemies

- AI adjusted for enemies that use "Manafont"

- Status effects added to certain enemy abilities

- Additional effects added to certain NM encounters

- Adds will now be defeated when certain bosses are defeated

- Zimph encounter adjusted

- Whelk AGI adjusted

- Yojimbo AI adjusted

- Limit Break gauge removed for Enemies in final encounter

- Certain enemies abilities adjusted

- Polybotes adjusted

- Trickster Kinetix adjusted

- Sprites adjusted for Bomb King, Bodach & Old Two Wings NMs

- Thunderclaw Thuban battle sprite updated

- Level adjustments for enemies on the Selbina / Mhaura ferry

- MP Drainkiss adjusted

- Autocrossbow Attachment moved from Cemetery Cherry to Spook

- Battleback for a certain boss in Shrine of Ru'Avitau has changed

- Immitation Annihilation is now repeatable

- Agni location in Dangruf Wadi has been moved

- Soaked Shell drop rate adjusted

- Phoenix fight adjusted

- Basilisk encounter adjusted

- Delta Attack animation adjusted

- Vivacious Vilma NM sparkle graphic updated

- Drops rates for certain NMs adjusted

- Certain NMs adjusted

- Ixion adjusted

- Neo Ancalagon adjusted

- Certain enemies removed from Monster Mashing Manual

- Names added to certain NM spawn points in Den of Rancor

- Loot added to Agni

- Loot added to Nidhogg

- Loot added to Rhoitos

- Loot added to Silverhook

- Loot added to Bloodpool Vorax

- Loot added to Bloodtear Baldruf

- Loot added to Cemetery Cherry

- Loot added to Breaker & Beaker

- Loot added to Keeper of Halidom

- Loot added to Pirate Lords Plunder

- Loot added to Orctrap

- Loot added to Ichorus Ire

- Loot added to Bombast

Community Challenges

- Community Challenge #10-13 added to Dragon Cave in La Theine Plateau

- Moogles in Neptune's Spire now have appropriate CC#x overlay

- Morbol Cap and CC#7-9 rewards can now be modified

Dynamis

- No EXP State now applied while in Dynamis areas

- Loot pools adjusted for enemies in Dynamis

- Certain boss mechanics adjusted

- Level cap adjusted for Dynamis

- "The Butterfly Effect" Quest added after completing "The Shrouded Lands"

- Visuals adjusted

- Dialogue added to Diabolos pre fight

- Diabolos AI and abilities adjusted

- Adds will now be defeated when final bosses are defeated

- Currency is now Green rarity

- Certain Bosses adjusted

- Certain enemy troops adjusted

- Cost of Relic Weapons and certain components adjusted

Misc

- Typos fixed

- Collisions fixed

- Performance has been improved

- Music adjusted for certain fights

- Game Over screen updated

- Game Over functionality adjusted

- Limit Bar gain adjusted

- Lucky Charm removed from The Tracker and moved to Stiltzkin Shop

- Players will now auto target a single remaining enemy

  without having to select through an additional menu

- AGI turn order calculations adjusted

- Weaponskill Mash speed adjusted

- X-Potion +1 adjusted

- Mimicry Cane can now be used for Wand Weaponskills and use of Mimic+ adjusted

- Teleport from Mog House to Giddeus fixed

- Thinias added to credits

- Rarab Tail drop adjusted

- Credit will now be awarded for defeating any Goblin in Valkurm Dunes 

  for associated Quest

- Can no longer walk on Auction House in Ru'Lude Gardens or Dynamis Jeuno

- Animation now plays on correct spot in Dynamis Jeuno

- Mog removed from Eldieme Necropolis

- Panacea animation adjusted

- Scarlet Sap removed from Stiltzkin shop

- Row descriptions adjusted

- Battleback for South Gustaberg no longer matches Batallia Downs

- Chest graphic fixed in Ordelle's Caves

- Triple Dagger adjusted

- White rarity gear adjusted

- Status Resistances shown in menu adjusted

- Sparkle treasure added to certain areas in Toraimorai Canal

- Stat Orbs changed to Stat Tomes for clarity

- Damage for skillchains has been adjusted

- Absolute Zero adjusted

- Fast Travel point added from Toraimorai Canal to Lower Windurst Waters

- Message in Bostaunieux Oubliette cell adjusted

- Clock Weaponskill wheel colors unified to reduce confusion

- Chest in Temple of Uggalepih now has appropriate open graphic

- Antidote, Antidote +1, Soft, Soft +1 updated

- Character movement speed in airship scene from Jeuno to Kazham adjusted

- Sword of Veydal adjusted

- Tenshodo Initiate dialogue adjusted in Norg

- Dialogue in a scene in the Den of Rancor adjusted

- Relic Weapon shops will now open after Chapter 2 is complete

- Alchemy and Marksman crafting book availability adjusted

- Zone circles in Castle O fixed

- Paragon of Red Mage Excellence description updated

- Doors in Eldieme Necropolis fixed

- Dialogue added to certain NPCs in chapter 3

- Visual update added to KRT area drops

- Moon Shard dialogue now initiates when intended

- Whisper Locations and Tower Activation will now be removed after completing Ch3

- RUN AF1 descriptions adjusted

- Enigma Draught and Zeta Biscuit changed from Instant to Action

- Zeta Biscuit can now target enemies only

- Assault Mod adjusted

- Gunner's Mantle adjusted

- Lu Shang's Fishing Rod adjusted

- Switch added to Dahlia tower to prevent Glyphs from being out of sync

- Tutorial pictures updated

- Chainspell Tutorial picture added

- Gold curve adjusted

- Bloodbead earring icon changed

- Stormer earring icon changed

- Fearless ring icon changed

- Fungus Focus icon changed

- Quest reward updated for "Beneath Us"

- Shaman Belt adjusted

- Fasting Ring adjusted

- Bomb Queen Ring, Murasame, Ascention, Gae Bolg level requirement adjusted

- Northern Lights adjusted

- WHM and BST added to Viking Shield

- Warwolf Belt and Rainbow Obi can now be modified

- Reverend Mail adjusted

- Goddess' Favor adjusted

- Recipe for Ridill adjusted

- RDM & BLU added to Elemental Torque

- Joyeuse updated

- Kikoku updated

- Bravura adjusted

- Qufim Island now available after Chapter 1

- Namas Arrow location and way of acquisition has been changed

- Tonberries added to scene in Den of Rancor

- Garnet now has stepping animation in Justi's Furniture

- Rose Ring adjusted

Files

FFXI BRAVER Version 1.9 4/6/23 1 GB
22 days ago

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