Version 1.9 is live!
Here are the patch notes!
Patch 1.9
**Any gear changes requires you to acquire the piece again to obtain the
changes listed. This is due to how the game handles individual pieces
of equipment**
**Visuals**
- Visual improvements made to most classes
- Battle UI and font has been updated
- Community Challenge Mog visuals updated
- Teleportation, Synthesis amd Bestiary added to main menu
- To access Outposts via Teleportation menu that you have already completed,
speak with the corresponding Outpost NPC
- Outpost Warp items will still be available at this time
Jobs
- Flee / Flee+ Description updated
- Black Mage Fire skill now targets 1 enemy as intended
- Double Shot II adjusted
- Summon description updated to show relevant stat in the attribute section
Ex: Carbuncle - Attribute: MND
- Surging Chakras description updated
- Cannonball damage attribute changed from VIT to MND
- Paralyze spell icon updated
- Familiar, Familiar+, Scold, and Praise duration increased
- Praise state icon changed
- Tandem Strike duration increased
- SMN Mind Bonus will now appear in the passive skill list
- BST STR Bonus will now appear in the passive skill list
- Hastega description updated
- Echo of Light's cost display is now set to Passive
- Runic Blade icon adjusted
- Karmic Reversal description updated
- Stinking Gas effect duration increased, cooldown added
- Samurai Accuracy+ (Merit) will no longer show until Merits have been unlocked
- Corsair's Roll II will now give appropriate JP bonus when used
- Spirit Jump renamed to Impulse Drive
- Unholy Sacrifice renamed to Guillotine and new animation added
- Execute renamed to Fell Cleave
- Sanctify renamed to Spirits Within and effect adjusted
- Ward of the Wood description updated
- Inherent class features adjusted
- BLM now has the Sorcery spell "Warp" at Lv30
- BLM now has the Sorcery spell "Tractor" at Lv44
- Hexastrike added to WHM Merits
- Ancile adjusted
- Adjusted poison related DoT formulas
- Revivra TP gain adjusted
- TP removed from Instant abilities
- Ninja "tool skills" adjusted
- Arcane Master Merit added to Black Mage
- Flee and Flee+ will now be hidden in battle
- Fencer renamed to Spellblade
- Spellblade adjusted
- Verparalyze & Versleep adjusted
- Frazzle adjusted
- Ultima Shot adjusted
- Rush cooldown adjusted
- Blood Rage and Brace now share a cooldown
- Climhazzard damage formula adjusted
- Weaponskills can now be used by Eldest Wand
- Forbidden Dance can no longer target self
- DNC TP costs adjusted
- Volley renamed to Air Volley
- NIN elemental wheel skills adjusted
- Magic Burst Expert adjusted
- Stoneskin and related skills MP cost adjusted
- Lightning Spirit cooldown increased
- Magic Shell adjusted
- Certain PUP attachments adjusted
Blue Mage
- Blue Magic forget station added to Neptune's Spire 2nd Floor
- Death Scissors no longer opens a Skillchain
- Azure Affinity merit added
- Tyrfing adjusted
- Pinecone Bomb adjusted
- Blastbomb adjusted
- Hydro Shot adjusted
- Mandibular Bite adjusted
- Geist Wall adjusted
- Battle Dance effect adjusted
- Carcharian Verve adjusted
- Memento Mori adjusted
- Bludgeon adjusted
- Hysteric Barrage adjusted
- Magic Fruit adjusted
- Wild Carrot adjusted
- Goblin Punch renamed to Ascendancy
- Ascendancy adjusted
- Radiant Breath can no longer open a Skillchain
- Plenilune Embrace removed from spell list
Quests
Auction House Quests begin after Palborough Mines and other story related quests
- Quest: Breaking Bad Loot has been added to Ru'Lude Gardens
- Quest: So Long To Ice and Fire has been added to Ru'Lude Gardens
- Quest: One More Piece has been added to Ru'Lude Gardens
- Quest: International Treasure has been added to Ru'Lude Gardens
- Quest: Dark Matter has been added to Ru'Lude Gardens
- NESSA - Quest return location updated in Quest Log
- Sky Runes now have different lyrics as intended
- Wade now has dialogue when you do not possess all of the Jug pets for the
Quest "Gotta Catch Em' All"
- Quest: Little Temple of Horrors added to Port Jeuno
- Quest: The Good Samaritan adjusted
- Additional dialogue and step added to "Dragonheart" quest
- Wyvern Egg now removed from inventory when completing "Dragonheart"
- Certain steps in Ch3 quest log adjusted
Enemies
- Training Grounds added to Ducal Guard Office in Upper Jeuno
- Certain super bosses no longer appear when defeated
- All unead can now be damaged by healing abilities
- Mimic resistances adjusted and chance to drop Megalixir added
- 7 Deadly Sins fight sprite position adjusted
- Ahtu fight name changed and fight adjusted
- Final boss phase face graphic and encounter adjusted
- Cassie pop item drop rate increased from Hellish Weapon in Fei'Yin
- Drooling Daisy pop item drop rate increased from Ochu in Rolanberry Fields
- No'Bhu the Unyielding is no longer able to be Silenced
- Count Zaebos will now use Arcane Circle instead of Last Resort
- Lumber Jack adjusted
- Abilities adjusted for Gloop in Beadeaux underground
- Giant Sheep Meat drop rate adjusted from Broo in Beadeaux underground
- TNT in Bombast fight adjusted
- Bo'Who Warmonger now drops correct item
- Ultros-Omega move set adjusted
- Esunaja added to certain bosses in Ch2 and Ch3
- Elemental enemies now drop additional crystals
- Physical Resistances added to certain enemies
- Avatar and Neo-Avatars adjusted
- Yagudo Avatar damage adjusted
- Beast Kings adjusted
- Bombast adjusted
- Neo Ancalagon AI adjusted
- Sprites updated for Blackbeard, Silverhook, Bloodpool Vorax,
Chocoboleech, & Tumbling Truffle
- Save warning added before Phoenix
- Cactrot Rapido added to Western Altepa Desert after Ch3 completion
- Abilities added to "Weapon" type enemies
- AI adjusted for enemies that use "Manafont"
- Status effects added to certain enemy abilities
- Additional effects added to certain NM encounters
- Adds will now be defeated when certain bosses are defeated
- Zimph encounter adjusted
- Whelk AGI adjusted
- Yojimbo AI adjusted
- Limit Break gauge removed for Enemies in final encounter
- Certain enemies abilities adjusted
- Polybotes adjusted
- Trickster Kinetix adjusted
- Sprites adjusted for Bomb King, Bodach & Old Two Wings NMs
- Thunderclaw Thuban battle sprite updated
- Level adjustments for enemies on the Selbina / Mhaura ferry
- MP Drainkiss adjusted
- Autocrossbow Attachment moved from Cemetery Cherry to Spook
- Battleback for a certain boss in Shrine of Ru'Avitau has changed
- Immitation Annihilation is now repeatable
- Agni location in Dangruf Wadi has been moved
- Soaked Shell drop rate adjusted
- Phoenix fight adjusted
- Basilisk encounter adjusted
- Delta Attack animation adjusted
- Vivacious Vilma NM sparkle graphic updated
- Drops rates for certain NMs adjusted
- Certain NMs adjusted
- Ixion adjusted
- Neo Ancalagon adjusted
- Certain enemies removed from Monster Mashing Manual
- Names added to certain NM spawn points in Den of Rancor
- Loot added to Agni
- Loot added to Nidhogg
- Loot added to Rhoitos
- Loot added to Silverhook
- Loot added to Bloodpool Vorax
- Loot added to Bloodtear Baldruf
- Loot added to Cemetery Cherry
- Loot added to Breaker & Beaker
- Loot added to Keeper of Halidom
- Loot added to Pirate Lords Plunder
- Loot added to Orctrap
- Loot added to Ichorus Ire
- Loot added to Bombast
Community Challenges
- Community Challenge #10-13 added to Dragon Cave in La Theine Plateau
- Moogles in Neptune's Spire now have appropriate CC#x overlay
- Morbol Cap and CC#7-9 rewards can now be modified
Dynamis
- No EXP State now applied while in Dynamis areas
- Loot pools adjusted for enemies in Dynamis
- Certain boss mechanics adjusted
- Level cap adjusted for Dynamis
- "The Butterfly Effect" Quest added after completing "The Shrouded Lands"
- Visuals adjusted
- Dialogue added to Diabolos pre fight
- Diabolos AI and abilities adjusted
- Adds will now be defeated when final bosses are defeated
- Currency is now Green rarity
- Certain Bosses adjusted
- Certain enemy troops adjusted
- Cost of Relic Weapons and certain components adjusted
Misc
- Typos fixed
- Collisions fixed
- Performance has been improved
- Music adjusted for certain fights
- Game Over screen updated
- Game Over functionality adjusted
- Limit Bar gain adjusted
- Lucky Charm removed from The Tracker and moved to Stiltzkin Shop
- Players will now auto target a single remaining enemy
without having to select through an additional menu
- AGI turn order calculations adjusted
- Weaponskill Mash speed adjusted
- X-Potion +1 adjusted
- Mimicry Cane can now be used for Wand Weaponskills and use of Mimic+ adjusted
- Teleport from Mog House to Giddeus fixed
- Thinias added to credits
- Rarab Tail drop adjusted
- Credit will now be awarded for defeating any Goblin in Valkurm Dunes
for associated Quest
- Can no longer walk on Auction House in Ru'Lude Gardens or Dynamis Jeuno
- Animation now plays on correct spot in Dynamis Jeuno
- Mog removed from Eldieme Necropolis
- Panacea animation adjusted
- Scarlet Sap removed from Stiltzkin shop
- Row descriptions adjusted
- Battleback for South Gustaberg no longer matches Batallia Downs
- Chest graphic fixed in Ordelle's Caves
- Triple Dagger adjusted
- White rarity gear adjusted
- Status Resistances shown in menu adjusted
- Sparkle treasure added to certain areas in Toraimorai Canal
- Stat Orbs changed to Stat Tomes for clarity
- Damage for skillchains has been adjusted
- Absolute Zero adjusted
- Fast Travel point added from Toraimorai Canal to Lower Windurst Waters
- Message in Bostaunieux Oubliette cell adjusted
- Clock Weaponskill wheel colors unified to reduce confusion
- Chest in Temple of Uggalepih now has appropriate open graphic
- Antidote, Antidote +1, Soft, Soft +1 updated
- Character movement speed in airship scene from Jeuno to Kazham adjusted
- Sword of Veydal adjusted
- Tenshodo Initiate dialogue adjusted in Norg
- Dialogue in a scene in the Den of Rancor adjusted
- Relic Weapon shops will now open after Chapter 2 is complete
- Alchemy and Marksman crafting book availability adjusted
- Zone circles in Castle O fixed
- Paragon of Red Mage Excellence description updated
- Doors in Eldieme Necropolis fixed
- Dialogue added to certain NPCs in chapter 3
- Visual update added to KRT area drops
- Moon Shard dialogue now initiates when intended
- Whisper Locations and Tower Activation will now be removed after completing Ch3
- RUN AF1 descriptions adjusted
- Enigma Draught and Zeta Biscuit changed from Instant to Action
- Zeta Biscuit can now target enemies only
- Assault Mod adjusted
- Gunner's Mantle adjusted
- Lu Shang's Fishing Rod adjusted
- Switch added to Dahlia tower to prevent Glyphs from being out of sync
- Tutorial pictures updated
- Chainspell Tutorial picture added
- Gold curve adjusted
- Bloodbead earring icon changed
- Stormer earring icon changed
- Fearless ring icon changed
- Fungus Focus icon changed
- Quest reward updated for "Beneath Us"
- Shaman Belt adjusted
- Fasting Ring adjusted
- Bomb Queen Ring, Murasame, Ascention, Gae Bolg level requirement adjusted
- Northern Lights adjusted
- WHM and BST added to Viking Shield
- Warwolf Belt and Rainbow Obi can now be modified
- Reverend Mail adjusted
- Goddess' Favor adjusted
- Recipe for Ridill adjusted
- RDM & BLU added to Elemental Torque
- Joyeuse updated
- Kikoku updated
- Bravura adjusted
- Qufim Island now available after Chapter 1
- Namas Arrow location and way of acquisition has been changed
- Tonberries added to scene in Den of Rancor
- Garnet now has stepping animation in Justi's Furniture
- Rose Ring adjusted
Files
Get Final Fantasy XI Braver
Final Fantasy XI Braver
An 80-100 hour retro-styled offline single player story driven RPG set in Vana'diel
Status | Released |
Author | mithrandir133 |
Genre | Role Playing, Adventure |
Tags | Fangame, Fantasy, ffxi, final-fantasy, job-system, RPG Maker, Top-Down, Turn-based Strategy |
Languages | English |
Accessibility | Configurable controls |
More posts
- Hotfix #11 day ago
- Version 1.991 day ago
- Version 1.9.5 is live!Aug 23, 2024
- 1.8 v6 is now live!Sep 02, 2023
- Full Release v5Aug 26, 2023
- v4 is live!Aug 20, 2023
- Braver 1.8 v2 is available with general fixes!Aug 18, 2023
- Major Bug FoundAug 17, 2023
- Braver Version 1.8 Full Release is live!Aug 17, 2023
Comments
Log in with itch.io to leave a comment.
hey Schnuff! There is a file to fix this in our discord if you’re able to join and pick it up. Sorry about that!
Is there a chance this fix is going to be included in the full download in the future?
any updates I post replace the full download 👍🏻