Version 1.3 is here! And boy are there a lot of updates!


First off, thank you so much to those who have supported this project! You are my inspiration for development. I cannot thank you all enough for the joy you have brought me with your positive feedback and encouraging words. 

And with that, let's dive into the Version 1.3! 

*First and foremost, always make a back up of your save file (just in case!) 
It should also be noted that equipment you have already obtained may not reflect changes in this new version, however new versions of that equipment obtained in game will reflect the changes in this update. 

Version 1.3

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New Features

- New Game+ Mode available (This can be obtained by beating the game and noting the code in the credits,

use the code with a certain NPC to unlock all jobs at the start of the game)


Job updates and fixes to certain abilities and skills

- Skill Descriptions updated for all Jobs

- Paladin now has more hate holding abilities

- Paladin has cure 1 now

  - Holy damage increased

  - Chivalry MP gain adjusted

- Samurai Meditate is working correctly / increased TP gain to 100

  - Ready animation for Tachi: Enpi adjusted

  - Skill names adjusted

- Dark Knight accuracy adjusted

  - Drain and Osmose Adjusted

  - Hard Slash now applied Darkness Weakness effect

- Black Mage Elemental Seal adjusted

- Dragoon Call Wyvern Adjusted

  - Added new ability Dragons Breath

- Bard Advancing March is no longer an Instant ability and adjusted

  - Max MP and Cost of spells adjusted

- Dancer skill costs adjusted

- Scholar cooldowns and skills adjusted

- Corsair rolls / abilities adjusted

- Thief ability and passive adjustements

- Ranger abilities adjusted

- Whm haste removed from spell list

- Red Mage Haste ability is now Instant

  - Chainspell now works with cure spells

- Rune Knight skill adjustments

- Ninja skills adjusted

- Blue Mage spell cost increased 

- Max MP adjusted on all mage jobs


General

- Final Boss adjustments

- New graphics for final area encounters

- Tier 6 and 7 equipment have been added to Archduke Palace Armory

- Elamaris Shop updated in Archduke Palace

- General shops updated

- Cost of items adjusted

- Equipment type noted where it was previously unclear

- Enemy abilities now indicated by symbol

  - Red fist = Physical

  - Purple wand = Magical

  - Blue star = buff / non damage ability

  - Yellow monster = blue magic ability

- Collisions updated on various maps

- Basic attack damage adjusted

- New elemental belts added to shop in Armory

- Status effects added to enemy skills

- NM Pop item drop rate decreased

- Healing AI adjusted for enemies

- Quest Log updated and dialogue made more clear when completing quest with Ryudo

- Animations adjusted

- Fog and pathing adjusted in Jungles

  - Signs added to Jungles for improved navigation

- Maat's dialogue adjusted to fix loop

- Mog Quest Token Shop now sells new items and is restructured

- Max Damage Cap increased

- Fixed the Turn Skip by pressing Right issue

- Adjustments to Weapons and Armor

- Updated AI to consider Provoke mechanic

- Passive Skills adjusted

- Vivacious Vivian changed to Vivacious Vilma


Dynamis

- Healing adjusted for dynamis enemies

- Enemies adjusted for physical and magical immunities

- New graphics for Tombstone enemies

- Gallant Belt added light damage bonus effect

- Final Boss Reward improved

- Final Boss fight adjusted


Crafting

- All Equipment can be augmented and customized except accessories

- +1 food items have been removed from shops

- Tier 2 crafting recipes are available for all professions, new books in Crafting Hall in Palace

- New Fishing and Harvesting spots added

- Cacti Spaghetti adjusted

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Talk about a big update!! On top of all of these things, there are probably more that I forgot to list. Thank you again for you kind words and support of this passion project. See you in the next update!

Files

Full Release Braver v1.3 7/22/21 674 MB
Jul 22, 2021

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