Story Update Version 1.5.0!!
Big news today! Today is the release of Version 1.5.0 a brand new update continuing the story from where it left off among many other things! See for yourself down below!!
--Version 1.5--
**Any gear changes require a new piece to be acquired before changes will be
reflected due to how weapons and armors are handled**
--Story--
- Chapter 3 part 1 added
- Begin Chapter 3 by speaking with the Archduke after completing Chapter 2
--Jobs/Skills--
- Tier 1 Merit Abilities added for all Jobs
- Passive and Row skills added and fixed for Summoner
- Red Mage sprites adjusted for Aeodin, Dario & Kayame
- Hamanhoa skill adjusted
- Player Stat cap increased
- Call Wyvern now calls the Wyvern graphic from XI
- Divine Seal text adjusted
- Warding Circle state icon changed
- Kayame Warrior Skin changed
- Utsusemi: Ni now gained at Lv 53
- Warrior TP mode changed to 'Fighter'
- Dancer TP mode changed to 'Elusive'
- DNC Skill Animated Flourish & Reverse Flourish now targets all enemies
- BST STR & LUK stats increased
- BST Skill Favored Enemy added at Lv.12
- BST Skill Natural Explorer added at Lv.23
- BST Killer skills now attack all enemies and description fixed to reflect damage type
- BST skill Praise increases Pet stats +15%
- BST AF Belt EXP gain fixed
- Reis's Wind adjusted
- BLM Skill Type "Sorcery" added
- BLM Skills added under Sorcery
- Shock, Rasp, Frost, Choke, Burn, Drown
- Sleep, Sleepga
- Stun
- Drain, Aspir
- Blaze Spikes
- Zombify
- Normal Attacks will no longer target BST pet
- Agility Bonus II now costs 2500 JP
- SMN Summon Avatar ability MP cost & Cooldown increased
- SMN Skills and Costs adjusted
- Astral Flow adjusted & animation added
- Summoner Elemental skills (Stone II, etc) renamed to avoid skill naming issues
- Issue with Combo Timed Attack fixed
- White Mage spell levels list adjusted
- Dragoon and Ninja Job Description updated
- Cocoon Adjusted
- Blue Mage Spells added
- Blue Mage stats adjusted
- Blue Mage Spells adjusted
- Blue Mage Spell Regeneration added
- Blue Mage now has the ability to only close skillchains via spells
- Quickfire skill description updated
- Self Destruct and Mijin Gakure now work as intended
- Gun WS Damage adjusted
- Call Wyvern cost adjusted
- Angon damage adjusted
- Samurai skillchain open abilities damage adjusted
- Samurai skill costs adjusted
- Party Limit Gauge gain adjusted
--Quests--
- Silence of the Rams quest added to Bastok Mines
- Seed of Life quest added to Bastok Markets
- Insatiable Appetite quest added to Southern San d'oria
- Beneath Us quest added to Port Jeuno
- True Love Lasts Forever quest added to Northern San d'oria
- Chocobo License Quest added to Stables in Upper Jeuno
- Chapter 2 quest now concludes upon defeat of a certain Boss
- Typo in Rose Ring quest fixed
- Quest NPC Icon fixed in Heirloom Amulet quest
--Inventory--
- All 'Items' have received a new icon **Not including Weapons and Armor**
- Menu Category "Components" added to house basic items used to create other items
- Menu Category "Mods" added to house mods
- Some items made Key Items / Regular Items to clean up Inventory
- Relic Weapon exchange NPC in delivery room to receive updated version of weapons
when relic weapons become available
- Bloodied Ruby changed from HP degeneration to -10% Max HP while wearing
- Some NM drops adjusted to reflect NIN and SAM gear accessibility
- Gelong Staff description updated
- New gear must be obtained to reflect these changes
- Stat Increase Tokens adjusted
- Action and Instant noted for useable items in descriptions
- WHM & SCH Relic weapon now attack properly
- Description spacing fixed for weapons
- Description spacing fixed for armor
- Gjallarhorn now grants +25% JP instead of +10% XP
- Feather Headdress Typo fixed
- Blue Mage AF Gear Drain effect reduced by 4% in total
- Issue fixed with Red Hood item causing you to lost HP instead of Regen
- Apollo description fixed
- White rarity weapons now updated in description to reflect job
- White rarity armor now updated in description to reflect job
- Misc armor now updated in description to reflect job
- White rarity heavy armor body AGI penalty removed
- Descriptions for gear fixed regarding 'resist' vs 'immunity' to effects
- Elemental attacks on weapons updated in descriptions
- Temple AF armor adjusted for TP generation
- Critical Rate +% added to bullets
- Critical Multiplier added to Corsair's Tricorne
--Crafting--
**New Crafting Tiers available in Crafting Hall after the events of
Chapter 3 have been initiated**
- Alchemy Tier 3 and Tier 4 added
- Goldsmithing Tier 4 added
- Mod description spacing fixed
- Arcana item added to arcana and undead type enemy loot pool
- Primordial (element) crafting items added to Neo-Avatar loot table
- Lv 200+ Mining Nodes added
- Alchemist in Crafting Hall will now sell Potion & Ether prior to Ch2
- Staff Element Amp Mods Lv1 & 2 adjusted
- Element Resist mods now working as intended
- Element resist mods adjusted
- Food element resist adjusted
--Enemies--
- XP adjusted for all enemies
- Enemy stat cap increased
- Treasure & Enemies added to;
- North & South Gustaberg
- East & West Ronfaure
- Konschtat Highlands & La Theine Plateau
- Valkurm Dunes & Jugner Forest
- Qufim Island
- King Artho will now spawn as intended
- Stinging Sophie & Maighdean Uaine adjusted
- Time Bomb adjusted
- Music adjusted during NM encounters
- Face sets adjusted for certain Bosses
- Elemental in Crystal Golem fight level cap adjusted
- Ghelsba Outpost BCNM items removed from loot pool of enemies outside Ghelsba
- Ghelsba Outpost BCNM items drop rate adjusted
- Certain story boss HP gauge will now show
- Yagudo NM in Giddeus are now capped at Lv 25
- Yagudo Constable Blank move removed
- Scope of certain enemy skills adjusted
- Dynamis-Jeuno mobs adjusted
- Dynamis-Bastok Mega Boss positioning adjusted
- Tonberry Sprite issues fixed
- Orc Messenger capped at Lv 10
- Centurio XI given basic attack
- XT-119 size reduced
- Soul of Titan given level cap
- Copper Quadav size fixed
- Certain enemies will now aggro in:
- Dangruf Wadi
- Beadeaux
- Crawlers Nest
- Konschtat Highlands
- Pashow Marshlands
- Rolanberry Fields
- Qufim Island
- Batallia Downs
- Jugner Forest
- La Theine Plateau
- Valkurm Dunes
--Misc--
- Performance improved and lag resolved
- Moogles added to Tele-x zones
- Cacti Spaghetti spelling fixed
- Dangruf Wadi noted 18+ in North Gustaberg
- Egil's Torch now immune to Flash
- Message now prevents access to certain areas in Beaucedine Glacier
- Jukebox in menu turned off
- Road tiles added toward Holla Gate Crystal in La Theine Plateau
- San d'orian monument in Northern San d'oria collision fixed
- Passability fixed in Ronfaure when attempting to enter San'doria
- Escape text adjusted
- Passability in Jugner Forest fixed
- Parallax fixed in Archduke's Castle
- Mapping errors fixed in La Theine Plateau
- Gustaberg mapping issues fixed
- Hills are no longer traversable in Batallia Downs
- Intro CS dario pathing issues fixed...probably
- Message during certain boss fight will now show at the appropriate time
- 'Tactics' in Menu now changed to 'Row'
- Mapping issues fixed in Ru'Lude Gardens
- On map indicators placed for quest locations in Ghelsba and Palborough
- Vera will now turn to address the party when they are met
- Beadeaux map error fixed
- Elamaris typo fixed
- Barren-Morren shop now with appropriate sign to reflect goods
- typo fixed for Aeodin in CS post boss CS
- Passability on tiles in San d'oria fixed
- Tops of trees passable in Ronfaure
- Graphics and positions updated in certain boss fights
- Pathing issues fixed in Y jungle
- Y Jungle Transfer events indicated by circle animation
- Job Stone removed from MH
- Typo fixed in Wade dialogue CS in Giddeus
- Passability on bridge in Laborman's Way fixed
- Amnesia State now working properly
- NM fights adjusted to add boss music and not result in game over when defeated
Files
Get Final Fantasy XI Braver
Final Fantasy XI Braver
An 80-100 hour retro-styled offline single player story driven RPG set in Vana'diel
Status | Released |
Author | mithrandir133 |
Genre | Role Playing, Adventure |
Tags | Fangame, Fantasy, ffxi, final-fantasy, job-system, RPG Maker, Top-Down, Turn-based Strategy |
Languages | English |
Accessibility | Configurable controls |
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