Braver version 1.6.5 is live! Patch notes inside!


--Version 1.6.5--

**All gear changes require a new piece due to the way weapons and 

armor are handled**

--Major Bug Fixes--

- Alt currency nude bug fixed

- Lazulai Job Journals bug fixed

- Invisible shop bug fixed

- Retaining inappropriate equipment on class change bug fixed

- Enemies and Pets skipping turns has been fixed

--Story--

- Dynamis-Valdeaunia area added (Beaucedine Glacier)

  - Relic Weapons now only obtainable through Dynamis-Valdeaunia

- Post-battle drop from a certain avatar has been changed

- You will now teleport back to the Archduke immediately after the events

in Palborough Mines

--World Building--

- Tele-Zvahl should now appear in Teleport Crystal Menu 

(speak with Crystal again if it does not)

- You should be able to teleport after defeating a certain boss (speak with

the Moogle in Den of Rancor if you cannot)

- Carpenter's Landing area added

- Ordelle's Caves area added

- King Ranperre's Tomb area added

- Vrtra HNM added in King Ranperre's Tomb

- Adamantoise HNM added in Purgonoro Isle

- Palborough Mines mining nodes updated

- Batallia Downs mining nodes updated

- Labyrinth of Onzozo mining nodes updated

- Meriphataud Mountains mining nodes updated

- Sauromugue Champaign mining nodes updated

- Korroloka Tunnel mining nodes updated

- Quicksand Caves mining nodes updated

- Ifrit's Cauldron mining nodes updated

- Eldieme Necropolis mining nodes updated

- Fei'Yin mining nodes updated

--Visual Updates--

- Stiltzkin sprite updated

- Nation and Beastmen Flags added

- Crag sprite placed in La Theine, Konschtat, and Tahrongi

- Pet Turn Order Border color changed

--Jobs/Skills--

- Battles will now immediately end if all enemies are defeated and a 

    class Pet is still present

- Stun help description updated

- Paralyze no longer provides AGI -25%

- Paralyze description updated

- Dispel skills now remove enfire

- Realmrazer TP gain adjusted

- Flash duration decreased by 1

- Cure III, IV, V potency adjusted

- Pets are only able to be killed under certain circumstances, otherwise

    they MUST be dismissed

- A certain NPC now sells Puppetmaster Job Journals

- Skills can no longer target Pets unless intended to do so

- Visual indicator added when Pets are dismissed in battle

- Spikes damage adjusted

- Phalanx and Blink cooldown adjusted

{Bard}

- Abilities that target enemies will no longer target pets

- Maiden's Virelai adjusted

{Beastmaster}

- Homunculus pet should now attack twice

- Pep Talk changed to Instant

- Tandem Strike+ MP cost adjusted

- Beast Affinity adjusted

- Dismiss Pet adjusted

- Familiar turn duration adjusted

- Scold & Praise adjusted

- Each character will now summon and dismiss their own BST Pet

- Positioning of pets adjusted

{Black Mage}

- Soul Syphon MP drain adjusted

{Blue Mage}

- Self Destruct removed from spell list

- Goblin Rush damage improved

- Sound Blast no longer damages pets

- Hydro Shot now deals Magical Damage as intended

{Corsair}

- Corsair's Roll now working as intended

- Evoker's Roll now working as intended

{Dancer}

- Now Counters with the appropriate attack

- Healing skills potency adjusted

- Flourish costs adjusted

{Dark Knight}

- Death Nova is no longer an Instant

- Base MND increased

{Dragoon}

- Wyrm Killer damage adjusted

- Wyvern AGI increased

- Each character now has their own Wyvern, and dismissing Wyvern will only

   dismiss their individual Wyvern

- Position of Wyvern adjusted

{Paladin}

- Fealty shared cooldowns removed

- Stock Break now targets as intended

{Puppetmaster}

- Certain spells removed from certain Heads to be more indicative of the 

job represented by the Heads

- Daze WS will no longer show Circle after WS has been completed

- Bone Crusher now lists correct closing Skillchain (Gravitation)

- Velocity adjusted

- Slapstick now only Opens Scission

{Ranger}

- Velocity adjusted

{Red Mage}

- Renew description updated

{Rune Knight}

- Terra Firma I & II now grant Wind Resist instead of Water Resist

- Flare Blade now has a Dispel effect

- Drain Blade II damage adjusted

- Runeskin cooldown adjusted

{Samurai}

- Base MND increased

{Summoner}

- Astral Flow damage adjusted

- Judgement Bolt now plays the appropriate cast animation and no longer

- Avatar State descriptions now fit in text box

- Judgement Bolt now targets all enemies as intended

- Relic WS now only opens Light Skillchain

- Fleet Wind adjusted

- Shining Ruby I and Shining Ruby II no longer stack

hits pets

- Axe Kick is now Physical damage

{Thief}

- Assassin now tagged appropriately as a Physical Attack

- Tenshodo Training skill damage improved

- Cooldown on Analyze increased by 1

- Trick Attack description fixed

- Base MND increased

{Warrior}

- Provoke description updated

- Speed Break now has appropriate icon

- Now flagged to use basic white Large Shields

{White Mage}

- Arise and Hastega have been given cooldowns

--Quests--

- Metalurgical Master quest added in Beadeaux

   - Completion of this quest will unlock End Game armor

- Fistful of Fury quest added in Port Jeuno

- In the name of Science! quest now gives reward instead of invisible item

- Visual indicator added to a home in Laborman's way

- Visual indicator added to President's Office suite

- Where's the Lamb Sauce!? quest fixed

- Dialogue adjusted for Vilma quest

- West Saruta monument now working as intended

- Some Compost a day.. quest now working properly

- Beastmen Crests are no longer sellable

--Inventory--

- Initiate's Rune, Tools, Flair, Grip, Focus, Mark added to Quest Token shop

- Empress Hairpin can now be used by All Jobs

- The Knight description updated

- WHM AF1 Belt and Gloves INT removed and replaced with AGI

- COR AF1 Belt now grants Immunity to Amnesia instead of Silence

- DNC AF1 Belt Slow proc adjusted

- Blackjack Flag now requires Lv75 to equip

- Dragoon's Collar no longer summons additional Wyvern & description updated

- Descriptions updated for Alchemy damage items

- Dyne's Ring description updated

- Night Cape description updated

- Metal Knuckles description updated

- Strider Boots description updated

- Malflood ring stats updated

- Megalixir removed from certain shops

- Chest in Garliage now gives appropriate mod

- Glorious Sword stats fixed

- Suit a la fat cat can now be equipped by all jobs as intended

- Myochin Damaru will now give TP bonus as intended

- Stat Potions adjusted and now working as intended

- Affinity Earring now has correct stats

- Frosted Ruby adjusted

- V Belt adjusted

- Chocograph no longer reduces HP

- Wrath Grip adjusted

- Mith's Monster Mashing Manual removed certain ????????

- Various NM drop weapons can now be sold

- Rusted weapons now have colored names

- Stat potion descriptions updated

- Snowflake Pendant no longer usable

- Orina Heirloom is no longer sellable

- A l'Outrance is no longer sellable

- Mjollnir is no longer sellable

- Gluttony adjusted

--Crafting--

- Provoke effect removed from VIT food

- Enmity related mods replaced with 'Twilight' mods

- Vendor in Rabao no longer sells gems+

- Bladed Mind Mods now give the appropriate stat boost

- Heavy Strength Mod Lv2 now working properly

--Enemies--

- Splintered Shard drop rate adjusted

- Drop rate adjusted for pop items in N & S Gustaburg

- Hellish Wind adjusted

- Distinct visual indicators added to spawn point for Ram NMs

- Deadly Dodo updated

- Nue NM added to Beaucedine Glacier

- Bomb Queen Ash drop rate increased

- Yagudo Avatar boss now uses appropriate 'Aerial Blast' ability

- Dark Ifrit adjusted

- Phoenix loot pool adjusted

- Phoenix AI adjusted

- Narcissa AI adjusted

- Bella AI adjusted

- Damage immunities added to Dynamis Jeuno enemies

- Check first dyna boss HP

- War Machine 'Bomb Burst' will now influct Burn instead of Confusion

- A pop item can now be stolen from rabbits in W Ronfaure

- Dosetsu Tree pop item drop rate increased

- Bloodsurge: Blade of Agony and Pile of Mixed Bones will now be consumed

    upon defeating The Lich King

--Misc--

- Typos fixed

- Various mapping collisions fixed

- Zone circles fixed in various areas

- You will no longer be able to teleport once inside Balgas Dais

- A save warning has been added before you enter Balgas Dais

- Dialogue added regarding Tele Crystal now working until you finish Den of Rancor

- Necropolis door fixed (check please :) )

- Tutorial overlay added to book in Mog House

- Save prompt added in certain areas

- Zoning to Eldieme Nec. from a certain area in Batallia Downs 

now works as intended

- Certain status effects added to status menu

- Recommended level added to Dynamis entrances

- Fishing spot now accesible in Pashhow Marshlands

- Mog in Earth Cavern now works as intended

- NPC pathing issues addressed

- Visual indicators added for certain areas

- Certain shops no longer sell invisible items

- Updates to visibility of pop sparkles for NM's in Bibiki Bay

- Screen tint updates to certain Boss fights

- Desert area in Rolanberry Fields now has a battleback to reflect the environment

- Book updated in library in Archduke Palace

- Ghelsba Outpost Moogle now sells Phoenix Downs

- Book in Mog House is now useable to review previously gained tutorials

- A fishing node in E Ron now has a Cheval Salmon pop item

- Teleport animation sequence fixed in Dynamis zones

- The rope in Den of Rancor is no longer passable

- Trees in Ghelsba Outpost now require a hatchet to harvest

- TP Mode tutorial slides removed from game

- You must now attune to each Crystal in certain areas before you can proceed

further into the story

- You should no longer die mid-air during a staff or wand weaponskill to reflected

damage

- Portraits added to certain quest NPCs

- Vouivre pop item drop rate increased

Files

FFXI BRAVER Version 1.6.5 11/25/22 1.2 GB
Nov 25, 2022

Get Final Fantasy XI Braver

Download NowName your own price

Comments

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Just recently found this game, and only gotten as far as Ghelsba Outpost so far, and I gotta say this is the most epic Sprite recreation ever.  Played FFXI for almost 10 yrs off/on and it brings back so many memories and the way your story is written, learning so much more about the lore, I either forget about or just wasn't presented easier to learn about in the main game.  Looking forward to everything avail thus far and future updates!

Thanks so much for playing! There is a TON of content in this game, feel free to hop in discord if you need help or just want to theory craft / bs about Braver or XI :) 


I spent a lot of time researching lore to give it an authentic feel. Glad it’s paying off! Still plenty more content to come, working on the next update as we speak 

Damn, that's a huge update! Amazing!

thanks! Hope you enjoy!