Version 1.6 Sparks of Old is live!
--Version 1.6--
**All gear changes require a new piece due to the way weapons and armor is handled**
**This is another gigantic update and therefore, some details may have been
missed when compiling the patch notes, I apologize for this!
--Story--
- Another portion of Chapter 3 has been added
--World Building--
- Ministires of Magic areas added to Windurst
- Bibiki Bay area added
- Purgongoro Isle area added
- The Sanctuary of Zi'Tah area added
- The Boyahda Tree area added
- Manaclipper area added
--Visual Updates--
- Moogle sprite added
- Beastmen sprites added
- Avatar sprites added
- Certain story boss sprite added
- Cardian sprite added to Windurst and relative areas
- Goblin sprites added
--Jobs/Skills--
- Tier 2 Merits added
- 'Weakness' added when recovering from death
- Passive abilities now working correctly on all jobs
- Resist State: Poison passive description updated to include 'Toxic'
- En-spells now cost an Action
- En-spells now scale damage from the caster's stats
- Help descriptions added to Skillchains and Magic Bursts
- A handful of Merit skills now only useable from Row 1
- Slow now reduces AGI by 30%, Slow II now reduces AGI by 50%
- Abilities that 'Open Skillchain' will now remove any Magic Burst effects
- TP Modes removed
- TP added to all job abilities
{Dark Knight}
- Blood Weapon working properly
- Skill descriptions updated
- Death Dealer Passive STR bonus adjusted
- Death Dealer Help description added
- Blood Lust Passive HP gain adjusted
- Bio II Renamed 'Plague' with updated effects
- Arcane Circle, Last Resort, Dark Seal adjusted
- Scarlet Delirium, Soul Eater, Diabolic Pact adjusted
- Life or Death Merit adjusted
- Endark adjusted
- Spell damage improved
{Scholar}
- Light and Dark Arts skill adjusted
- Critical Thinking adjusted
- Sacred Soil adjusted
- Tabula Rasa adjusted
- Black & White Stratagem adjusted
- Spell damage improved
{Samurai}
- Light and Dark SC skills moved to merit
- Hasso and Seigan adjusted
- Demon Killer added at Lv 60
{Paladin}
- Sentinel descriptions fixed and duration increased to Battle
- Fealty adjusted
- Rampart adjusted
- Shield Bash adjusted
- Holy Circle adjusted
- Chivalry adjusted
- Enlight adjusted
{Beastmaster}
- 'Killer' Skills adjusted
- Familiar improves pet stats and allows only special skills for pet
- Familiar 2 Hour HP Regen removed
- Familiar Summoned State will now be retained upon death allowing for only 1 pet per character
- Enemy buffs adjusted to not target Beastmaster Pet
{Rune Knight}
- Taunt now states that it lasts for the duration of battle
- Runic Blade description updated
- Terra Firma animation fixed
- Runeskin adjusted
- Taunt description updated
- Runic Radiance description updated
- Phalanx adjusted
- Blink adjusted
- Shimmering Veil Passive adjusted
- Runic Blade duration adjusted
{Puppetmaster}
- WS Descriptions updated
- Marionette skills now affected by Silence
- Daze WS working properly as a physical attack
- 20% Stun added to Daze WS
- Spell damage improved
- Stormwaker frame adjusted
- Chainspell adjusted
{Blue Mage}
- Class description updated
- Vampiric Hunger able to Critically Hit
{Dragoon)
- Breath Attacks now available when you have Call Wyvern+ state
- Call Wyvern will now call a Wyvern Pet with its own AI and abilities
- Merit abilities adjusted
- Jump abilities now also scale with AGI
- Angon now adds -20% MND
- General description updates
- Reis's Wind effect changed to Healing Received +30%
- Wite Draw changed to Spirit Link
- Spirit Link transfers negative conditions to Wyvern and gain a buff to drg
- Spirit Surge now revives all allies while providing a bonus to STR and AGI to the
DRG and reducing Jump cooldowns
{Summoner}
- Garuda skills description updated to reflece correct attribute
- Base INT increased by 10%
- Avatar Perpetuation Cost listed in skill description and Help description
- Merit Spirits adjusted
- Noctoshield adjusted
- Spring Water adjusted
- Hastega adjusted
- Spell damage improved
{Monk}
- Secret of the Far East Passive now appears when intended
- Counter Stance no longer shares cooldowns
- Dodge adjusted
- Counterstance adjusted
- Perfect Counter adjusted
- Chakra adjusted
- Hundred Fists duration adjusted
{Ninja}
- Blade Metsu now applies Slow instead of Slow II
- Mijin Gakure adjusted
- Elemental Wheel spells damage adjusted
- Stances and Utsusemi adjusted
{Ranger}
- Sidewinder description updated for 'close' skillchain
- Buff skills at 25 TP cost
- 1 hit added to Apex Arrow
- Icons adjusted for Ranger abilities
- All skills assessed and adjusted
{Dancer}
- Skill level gain adjusted
- Drain Samba's adjusted
- Aspir Samba adjusted
- Haste Samba adjusted
- Coeurl Samba added
- Flourishes reworked
- Trance reworked
{Red Mage}
- Certain spells adjusted
- Chainspell reworked entirely providing an expanding limit break spell list from level 1-75
- Class description updated
{Black Mage}
- Spell damage improved
- DoT damage improved
{White Mage}
- Haste adjusted
- Blink adjusted
- Esuna cost adjusted
{Bard}
- Adjustments made to %'s for songs
- Advancing March adjusted
{Thief}
Thief has been adjusted to play as a row dancing, spike damage character
that has a mix of melee and ranged attacks in the form of 'bolts'.
- Tenshodo Training no longer able to Critically Hit
- Most abilities assessed and reworked
{Corsair}
- 1 Random Enemy for elemental shots
- Roll abilities have received new icons
- Roll abilities now function as a roll effect with 3 varied outcomes for each roll
- Roll abilities now target 1 Row at a time, allowing for different effect per row
without removing similar states
- Example: Chaos Roll(Red) is placed on Row 1 and Hunters Roll(Red) is placed on
row 2, no longer removing the Red state from all party members
- Wild Card 2 Hour now functions as a roll effect with 3 varied outcomes
- All damage abilities and basic attack scale with LUK as an added modifier
- Corsair AF1 updated to include LUK
{Warrior}
- Berserk, Defender, Aggressor adjusted
- Warcry adjusted
- Retaliation adjusted
- Tomahawk adjusted
- Break skill adjusted
- Warrior's Charge changed to 'Brace' and adjusted
- Blood Rage adjusted
--Quests--
- Supply Run: Li'Telor quest added
- Some Compost A Day Keeps Them At Bay quest added
- A Noble Pursuit quest added
- Many Days and Knights quest added
- Catch a Rarab by the Tail quest added
- Charging Sheep in Beadeaux will now drop Giant Sheep Meat for Mushpot quest
- Arrows < and > added to quest category in quest log to indicate pressing left and right to view
completed, in progress, all, and failed quests
- Cacti Spagetti quest will no longer crash the game
- Grilled Hare Quest in South sandy now works properly
- Where's the Lamb Sauce!? Quest fixed to not crash quest log
- ! added to certain npc's during The Shrouded Lands quest
--Inventory--
- Certain Relic Weapons have been improved
- Warlock Tabard now locked to level 50+
- Onion Orb added to Neptune Spire (0 EXP item)
- Phoenix Egg now adds immunity to Weakness state
- Game begins with no extra equipment and more money
- Frostmourne adjusted
- Magic Cuisses adjusted
- Automaton Head and Frame types shortened
- Sarutobi Kyahan adjusted
- Gluttony necklace description updated
- Bomb Queen ring adjusted
- Leviathan's Scale now reduces water dmg taken by the appropriate amount
- Sentinel's Mantle now has appropriate Phys Dmg reduction
- Assassin Sigil now provides intended bonuses
- Power Bow and Arrow added to The Armory after defeating a certain boss
- Velocious Belt color changed to Orange
- Lv requirement text removed from light armor
- Cookbook updated in Library
- Claymore added to Windurst, Armory and Rabao
- Promise Ring adjusted
- Dyne Ring adjusted
- Color for Hero specific accessories adjusted
--Crafting--
- Bladed mind components now required as intended
- Cloth Earth Resist 3 color updated and named properly
- Cloth shadowed mods lv 2-3 component list updated and colors updated
- Shield light amp mod colors updated
- Staff Critical Mod colors updated
- Cloth Shadowed Mod Lv 1 - 3 now require appropriate ingredients
- Campsites fixed, will have to repurchase or craft to use properly
- (Please note any Campsites you find at vendors priced at 1000 Gil, Thank you!)
- Old versions of all crafting books and items removed from database
- (may result in blank inventory spots)
--Enemies--
- Ose no longer drops Warwolf Belt
- Bomb boss in jungle sprite updated
- The decapitator INT and AGI decreased
- Everyone's Grudge damage reduced slightly
- Dynamis enemy sprites updated
- Tigerbane Bakdak adjusted
- Calcabrina & Kirata now have appropriate animation when defeated
- Jeffrey Dhalmel will now appear in Monster Manual
- Serket will now enrage later
- Certain Neo-Boss now drops appropriate ring
- Lava Bomb mini boss adjusted outside Kazham
- Arachne spawn fixed
- Junk Wheels updated to Junk Legs
- Ghelsba BCNM Lizard and Furies sprite adjusted
- Magicked Skull Drop rate increased
- Caterpillar in Beadeaux no longer drop Rolanberry
- Antica Troop updated in Rabao
- Positions of certain enemies adjusted
- NM Hellion adjusted
- Serket, Lord of Onzozo and King Artho now drop Merit instead of Testimony
--Misc--
- Visual cues added in certain areas
- Warp mog added to Earth Cavern
- Various Empty Chests populated
- Masked Yagudo added to Starfall Hill scene
- NG+ moogle fixed and no longer gives planar equips
- Screen transitions fixed in Ifrit's Cauldron
- Recommended Level added to Castle O
- Credits updated
- Save prompt removed from antica event
- Onion Orb added to Neptune Spire (0 EXP item)
- Planar gear shop added to Neptune Spire
- Typos in various dialogues fixed
- Collisions in various areas fixed
- Eternal Slumber help description updated
- No longer able to obtain a second World Map in Neptunes Spire
- Campsite added to Sacred Spring area in Yuhtunga Jungle
- Healing Spring removed in Yuhtunga Jungle
- Zone to starfall hill fixed
- Chocobo will no longer block entrance to stables in bastok mines
- Shadow Lord face graphic fixed in Intro cutscene
- Zone indicator placed in church in Upper Jeuno
- Zone label added for west ronfaure from ghelsba outpost
- S Gusta mapping issues fixed
- Konschtat Highlands mapping error fixed
- Castle Z door text fixed
- Valkurm Dunes Flag fixed at outpost
- Collision in Castle O fixed
- Highlander's targe now has blue name text
- Zone Effects now persist after death in battle
- Save prompt added before K tunnel final fight
- Save prompt fixed to include pop up before western altepa final fight
- Talking to Moogle at entrance of Den of Rancor should reset Gate Crystal
after defeating dungeon boss
- Archduke guard text now shows icon and text color when referencing elemental weakness
- Name of Map pops up now when entering Ghelsba Outpost
Files
Get Final Fantasy XI Braver
Final Fantasy XI Braver
An 80-100 hour retro-styled offline single player story driven RPG set in Vana'diel
Status | Released |
Author | mithrandir133 |
Genre | Role Playing, Adventure |
Tags | Fangame, Fantasy, ffxi, final-fantasy, job-system, RPG Maker, Top-Down, Turn-based Strategy |
Languages | English |
Accessibility | Configurable controls |
More posts
- Hotfix #12 days ago
- Version 1.992 days ago
- Version 1.9.5 is live!Aug 23, 2024
- Version 1.9 is live!Apr 06, 2024
- 1.8 v6 is now live!Sep 02, 2023
- Full Release v5Aug 26, 2023
- v4 is live!Aug 20, 2023
- Braver 1.8 v2 is available with general fixes!Aug 18, 2023
- Major Bug FoundAug 17, 2023
- Braver Version 1.8 Full Release is live!Aug 17, 2023
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